![caesar iv timber resource caesar iv timber resource](https://gamefabrique.com/storage/screenshots/pc/caesar-4-09.png)
By the time the cart makes a round trip, another factory will have four goods available. With six factories to choose from, chances are one of them will have at least four goods to pick up. When they go to get goods, they will take as many as they can carry. Warehouses and trading depots operate on a similar sort of buffering principle. With three gatherers and six factories you should be able to supply 25 luxury goods or 50 common goods for trade each year. (If this happens, close/mothball most of the factories, let the buffers fill up, and reopen the factories one at a time.) A corollary of this principle is that if you open all of your gatherers and factories at the same time, you will be stuck with inadequate raw materials for production, because the empty buffers will never get a chance to fill up. Let's call this the distribution principle: the amount of raw resources stays constant (or increases very slowly) when there are two factories for each gatherer, due to buffering on each side.
![caesar iv timber resource caesar iv timber resource](https://images.gamewatcherstatic.com/screenshot/image/3/9e/186093/00166878.jpg)
Once your gatherer:factory ratio is 1:2, you should be able to maintain a constant surplus in the factories. The rule of thumb is that you can build two factories for each gatherer. Once the online factories have a surplus supply, open up one or two more factories. By allowing harvesters to start with a surplus, the wagon trips will be more efficient. If each harvester has only gathered 1 unit, the wagon will have to make a round trip for a minimal amount. When a factory goes to get supplies, the cart will get as many as it can carry back to the factory. This is more important than building factories close to harvesters. Here's the trick to getting manufacturing going smoothly: only bring one or two factories online at a time, until they have 4-6 of the supply resource in stock. Put them in a cluster near the resource walking distance isn't really a factor in production time, unless the harvesters are 100 or more tiles away. For a typical trade route (50 basic goods or 25 luxury goods) three harvesters should be good. It is easiest to get one industry up and running at a time, considering the population management you'll need to take care of in the first year.īuild the "harvesting" buildings first. That's going to be an income of 2000-3000 denari for each good you are able to get trading.
![caesar iv timber resource caesar iv timber resource](https://images-na.ssl-images-amazon.com/images/I/51L3X80b5mL._AC_UL600_SR600,600_.jpg)
If no ships appear in January, you may need to relocate the dock.)Ī typical trade route will want 50-60 basic goods or 15-25 luxury goods per year. (Sometimes a trading dock is unreachable, but the game won't say anything about it. When you open a new route, you will have to wait until January for the caravans/ships to start arriving. Open one or two trade routes right away, and place the depot in your city. All food resources have a delay in production, and aren't really worth trading anyway. For basic goods, glass and pottery take the least delay olive oil will take a few months, and clothing a little longer. Luxury goods are usually my first choice, they can be running with the least delay. In choosing which trade route to open, the costs to open a trade route are sometimes a hint as to which routes are best to start with. This will give you more income by far than sales tax or small villa property tax at the start. Your first objective in almost any city is to get trade up and running. Rebuilding Carthage isn't challenging yet, though it helps to understand some basic principles of the city system. I'm almost done with the Republic campaign (cities 6-12) and things are still pretty easy. (Of course this is an industry where over 50% of all titles rate 4 out of 5 stars.)
![caesar iv timber resource caesar iv timber resource](https://www.wfpa.org/wp-content/uploads/2017/07/timber-harvest.jpg)
Most of the other reviews I've seen hardly look beyond the fancy 3D effects. Finally, a review of Caesar IV that sounds like they have actually played the game: 6 out of 10 at Eurogamer.